Frame before making
A sharp problem statement saves more time than a polished screen. I align the team on what matters before opening the design file.
I’m Matthew, a product designer who likes hard questions, clear systems, and interfaces that make sense before anyone explains them.
My work moves between product strategy, user experience, interaction, and visual design. I collaborate closely with founders, engineers, and product teams to find the smallest clear idea that can carry a product forward.
A sharp problem statement saves more time than a polished screen. I align the team on what matters before opening the design file.
The best prototype answers a question. I build only enough fidelity to test the assumption that could change the direction.
Good systems make quality repeatable. I design patterns, language, and decision rules—not just isolated screens.
Product strategy
UX research & synthesis
Information architecture
Interaction design
Rapid prototyping
Design systems
Product storytelling
If you’re shaping something new—or untangling something that grew too complicated—I’d like to hear about it.
Say hello →